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  The baying of the hounds was louder now, and the dogs were so close that the fleeing elves could almost smell the fetid scent of their fur and feel their frenzy. They were like humans, these dogs, hunting not for food and survival, but for the sordid pleasure of the kill. They crashed through the underbrush on massive paws, slavering like moon-mad wolves as they closed in on their prey.

  The elven leader shot a grim look over his shoulder. All too soon, the hounds would have them in sight … and the humans would not be far behind.

  THE HARPERS

  A semi-secret organization for Good, the Harpers fight for freedom and justice in a world populated by tyrants, evil mages, and dread concerns beyond imagination.

  Each novel in the Harpers Series is a complete story in itself, detailing some of the most unusual and compelling tales in the magical world known as the Forgotten Realms.

  Songs and Swords

  Elaine Cunningham

  Elfshadow

  Elfsong

  Silver Shadows

  Thornhold

  The Dream Spheres

  SILVER SHADOWS

  Copyright ©1996 TSR, Inc.,

  Cover Copyright ©2000 Wizards of the Coast LLC

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC.

  FORGOTTEN REALMS, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. Hasbro SA, Represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.

  All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.

  Cover art by Alan Pollack

  First Printing: January 1996

  Library of Congress Catalog Card Number: 00-190756

  eISBN: 978-0-7869-5972-3

  U.S., Canada, Asia, Pacific, & Latin America, Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, +1-800-324-6496, www.wizards.com/customerservice

  Europe, U.K., Eire & South Africa, Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +800 22 427276, Email: [email protected]

  Visit our web site at www.wizards.com

  v3.1

  To Marilyn and Henk,

  just because.

  Contents

  Cover

  Map

  Other Books by This Author

  Title Page

  Copyright

  Dedication

  Prelude

  Chapter One

  Chapter Two

  Chapter Three

  Chapter Four

  Chapter Five

  Chapter Six

  Chapter Seven

  Chapter Eight

  Chapter Nine

  Chapter Ten

  Chapter Eleven

  Chapter Twelve

  Chapter Thirteen

  Chapter Fourteen

  Chapter Fifteen

  Chapter Sixteen

  Chapter Seventeen

  Chapter Eighteen

  Chapter Nineteen

  Chapter Twenty

  Chapter Twenty-one

  Chapter Twenty-two

  Chapter Twenty-three

  Chapter Twenty-four

  Chapter Twenty-five

  About the Author

  Prelude

  Night fell quickly in the Forest of Tethir, and the caravan guards cast wary glances into the tall, dense foliage that walled either side of the trade route. The sounds of the forest seemed to grow louder, more ominous, as the darkness closed in around them. Overhead, the ancient trees met in a canopy too thick for the waning moon to penetrate, but the merchants pressed on, lighting torches and lanterns when their horses began to stumble.

  The dim circle of firelight did little to push back the darkness or to assuage the merchants’ unease. Their own torch-cast shadows seemed to taunt them, flickering capriciously and appearing as if they might at any moment break away and slip off into the trees.

  There was an eeriness to this forest that made such things seem possible. All of the travelers had heard stories of the Watchers of Tethir, and there wasn’t a man or woman in the caravan who did not feel the unseen eyes.

  Chadson Herrick, a grizzled sell-sword who’d made the road his home for more years than Elminster had pipes, raised a hand to rub away the tingle at the back of his neck. “My hackles are up. I feel like a cornered wolf,” he muttered to the man who rode beside him.

  His companion responded with a terse nod. Chadson noted that his friend—a too-thin, nervous youth who at the best of times seemed as taut as a drawn bowstring—was clutching a holy symbol of Tymora, goddess of luck, in one white-knuckled hand. Chadson, for once, was not inclined to tease the lad for his superstitions.

  “Just a few more miles,” the young man said in a soft, singsong tone that suggested he’d been silently repeating those very words over and over, as if the phrase were a charm that could ward off danger.

  Their whispered conversation earned them dark looks from several of the other guards, even though there was no real need to keep silent. The Watchers already knew of the caravan and had probably followed it all the way from Mosstone, the last human settlement on the trade route that cut through the forest. If anything, the travelers’ tense silence seemed only to deepen the impending cloud that hung over the caravan.

  A sudden wild impulse came upon Chadson. He was tempted to leap from his horse and dance upon the path, all the while hooting and cursing and thumbing his nose at their unseen escort. He imagined the reaction such an act would elicit from the unnerved merchants, and the mental image brought a wry grin to his face.

  He was still smiling when the arrow took him through the heart.

  Chadson’s body tilted slowly to one side and fell to the path. For a moment the men nearest him merely stared, their faces registering horrified recognition of the slender, ebony-hued staff protruding from the dead man’s chest. It was the dark-hued arrow of a wild elf, a bolt aptly known as “black lightning” to the humans.

  The silence exploded into frenzied action. Following the shouted instructions of the guards, the merchants scrambled down from their wagons and, heedless of their precious cargo, overturned several of the wagons to form a makeshift shield wall. There was no time to cut the traces, and some of the draft horses went over with the wagons, falling heavily into piles of writhing, kicking horseflesh. The animals’ shrieks of terror and pain mingled with the screams of dying men as the black arrows descended upon them like stooping falcons.

  From behind the scant cover of the wagons, archers returned fire, but they were shooting blind into the heavy foliage and had little hope of actually finding a mark. Some of the more intrepid—and less experienced—of the caravan guards drew swords and crashed into the forest to take the offensive. These were sent reeling back onto the path, unarmed, their eyes wide with shock and their hands clutching at mortal wounds.

  The fighting was over in minutes. Many of the men on horseback had fled at the first sign of battle, and a few of the merchant wagons had escaped as well, careening wildly along the path in the wake of the panicked horses. From the north came the sound of fading hoofbeats, and a muffled crash as one wagon tilted over.

  When all was silent, several shadowy figures broke free of the forest and crept onto the path. They fell upon the ruined wagons, cursing and bickering as they pawed through the spoils. One of them, taller and broader than most and clad i
n a dark, flowing cape, strode from the forest with a slight, limp figure slung over one shoulder. This he tossed onto the path to lie among the bodies of several of the slain merchants.

  “A torch!” he commanded in a deep voice. “Get some light on this mess!”

  One of the forest fighters hastened to obey, fumbling with flint and steel until a spark took hold. The sudden flare of torchlight fell upon the faces of the dead, one of which was an angular, elven face painted in elaborate patterns of greens and browns. A gaping wound slashed across the dead elf’s throat and chest, tracing a deep, diagonal line that started behind one ear and angled down across his ribs. It had long since bled dry. The dark-cloaked leader frowned and glanced at the fallen men that surrounded the elf.

  His eyes settled on a young man whose hand had been pinned to his side by an arrow, apparently while he was in the act of reaching for his sword. Tangled among the ruined fingers was a leather thong from which hung the symbol of Tymora. Oddly enough, the arrow had struck the metal disk, skidding along its length and leaving a deep score before sinking into softer flesh. A silent sermon, the killer observed with a bit of dark humor, on the capricious nature of Lady Luck.

  “That one,” he said with a wolfish smile as he pointed to the youth whose luck had run out. “Take his sword and reopen the elf’s wound—make it look as if he killed the elf in hand-to-hand combat. If necessary, splash a bit of the lad’s blood around to make the kill look reasonably fresh. There’s a caravan due to pass through tomorrow.”

  But as his assistant reached for the sword, the wounded fighter’s eyes flickered open, and his good hand closed around the grip of a wicked hunting knife. Startled, the attacker fell back a step and reached for the bow on his shoulder.

  Smoothly, swiftly, he sent an arrow hurtling into the young man’s chest. This time no lucky medallion deflected the arrow. The youth fell back, instantly dead.

  The leader, however, did not look at all pleased by this quick response. He tore the arrow free and brandished it under the archer’s nose.

  “And what in the Nine bloody Hells do you call this?”

  The man shrugged, his face apprehensive as he noted the branded shaft and elaborate blue-and-white fletching that marked it as an arrow of his own making. “Musta run out of elf arrows,” he muttered.

  “Damn you for a stinking ghast,” the leader swore in a low, ominous voice. “If you weren’t the best archer this side of Zhentil Keep, I’d push this arrow into your left ear and pull it out your right! Search them,” he ordered in louder tones, whirling toward the looters and holding the bloody arrow aloft so that all could see the error. “Make sure there are no more mistakes like this one. All of these men died at the hands of wild elves. See to it!”

  One

  To the casual observer, Blackstaff Tower appeared to be little more than an enormous, tapering cylinder of black granite, a tower some fifty feet tall and surrounded by a curtain wall nearly half that height. Stark and simple, the keep lacked the displays of magic—either fearsome or fanciful—that were so beloved by the wealthy and powerful citizens of Waterdeep. No watchful gargoyles peered down from the tower’s flat roof; no animated statues stood guard; no cryptic runes marred the smooth black surface of wall or tower. Yet everyone who knew of the archmage Khelben “Blackstaff” Arunsun—and in Waterdeep, indeed, in all the Northlands, there were few who did not—regarded the simple keep with a mixture of pride and awe. Here, rumor suggested, lay the true power behind the City of Splendors. Here was a gateway to magical wonders beyond the imagination of most mortals.

  It is a rare thing when bardic tales fail to exaggerate the measure of might, and when the speculations of tavern gossips lag timidly behind the truth. Blackstaff Tower was one such exception.

  In a chamber in the uppermost level, Khelben’s consort, the archmage Laeral Arunsun Silverhand, stood before a mirror, a tall oval of silvered glass surrounded by an elaborately carved and gilded frame. Fully six feet tall and slender as a birch tree, Laeral possessed a strange, fey beauty that hinted of faerie blood. Silvery hair cascaded to her hips, and large green eyes—the deep, silver-green hue peculiar to woodland ponds-searched the mirror’s frame with an intensity that seemed oddly out of place on a face so exquisite. She ran her fingers along the carved and gilded wood, seeking the ever-shifting magic that few could perceive, and fewer still could master. When satisfied that she had found the elusive trigger, Laeral spoke a strange phrase and then stepped into the mirror.

  She emerged in a deep, forested glade. A few butterflies fed upon the flowers that dotted the meadow grasses, and the ancient oaks that surrounded the glade were robed in the lush green of early summer. It was such a scene as might be found in the forests of many lands, except for an aura of eldritch energy as pervasive as sunlight. Laeral breathed in deeply, as if she could take in the magic and the soul-deep joy that scented the air of Evermeet, the island home of the elves.

  In the center of the clearing stood an elven lady, as tall as Laeral herself and clad in a silken gown of dove-gray, the elven color of mourning. The elf’s vividly blue eyes had seen the birth and death of several centuries, yet her face was youthful and the flaming luster of her red-gold hair was undimmed by time. A silver circlet rested on the elf woman’s brow, but it was her regal bearing and the aura of power surrounding her that proclaimed her Lady of Evermeet, Queen of All Elves.

  “Greetings, Laeral Elf-friend,” said Queen Amlaruil in a voice like music, like wind.

  Laeral sank into a deep curtsey; the elven queen bid her rise. Having dispensed with the formalities, the two women indulged in a burst of laughter, and then exchanged a sisterly embrace.

  Holding hands like schoolgirls, they seated themselves on a fallen log and set to gossiping as if they were carefree maidens, rather than two of the most powerful beings on all of Toril.

  But all too soon the conversation turned to matters that demanded their attention. “What news brings you to Evermeet this time, and with such urgency?” the queen asked.

  “It’s the Harpers again,” Laeral said in a dry tone.

  Amlaruil’s sign came from a deep and ancient pain. “Yes. It often is. What is it this time?”

  “It appears that some elves from the Forest of Tethir are attacking farms and caravans.”

  “Why?”

  “How many reasons would you like me to name?” Laeral replied. “As you know, in a time not long past, all the elves who made their homes in the land of Tethyr, including those who dwell in the Forest of Tethir, suffered greatly at the hands of the human rulers. To all appearances, the destruction of Tethyr’s royal family brought an end to this persecution. It is possible, however, that the elves are retaliating for past wrongs. Since the land of Tethyr remains lawless and chaotic, it is also likely that human settlements, trade routes, and trappers are encroaching upon elven lands. Perhaps the humans are pressing the elves, and the elves are fighting back.”

  “As is only natural. What interest do the Harpers have in this?”

  “They want to promote some sort of settlement, a compromise that will end the turmoil and address—at least in part—the concerns of both sides.”

  “Ah, yes.” Amlaruil paused for a grim smile. “We made such an arrangement in the forests of Cormanthor, many years ago. How well was that agreement kept, my friend, and for how long? Today, how many elves live among those trees?”

  The question was not meant for answering. Laeral acknowledged the queen’s assessment of the matter with a slight nod. “I have argued that very point with several of the Master Harpers, but the decline of the elven people is not an issue the Harpers have traditionally addressed.”

  “So much for their vaunted concern with maintaining the Balance,” the queen murmured.

  “What is Balance, to those whose lives are not as long as yours and mine?” Laeral pointed out. “The Harpers’ concern is genuine, but the span of their vision is decidedly shorter. They are more worried about the disruption of trade and
the possibility of increasing the civil unrest in Tethyr.”

  “Can’t you make them understand what these compromises mean to the elven People?”

  “Given a few centuries, yes,” Laeral replied grimly. “Khelben understands, after a fashion, but his concern focuses upon the affairs of Waterdeep. And he truly believes that a compromise is the best solution, not only for his city’s trade interests, but for the elves themselves. He sees it as their best chance of survival. The humans of Tethyr are not so tolerant of other races as they were even ten or twenty years ago. It would not take much provocation to turn them against the elves. There are far too many ambitious men in Tethyr, looking for a rallying cause to aid their rise to power. I can easily envision the destruction of the elves becoming such a cause. You know what happened under the royal family. Given the general lawlessness of the land, it could be far worse this time.”

  “Then there is only Retreat,” murmured the elven queen. She sat silent for several moments, as if letting the decision take root; then she nodded decisively. “Yes, the Sy-Tel’Quessir must Retreat,” she decreed, using the Elvish word for the forest folk. “I will send an ambassador at once to offer them a haven in Evermeet’s ancient woods.”

  “And if they will not come?”

  The queen had thought of that, as well. “Then they, like so many of the People, will fade from the land,” she said with quiet resignation. “This is the twilight of the Tel’Quessir, my friend. You know that as well as I. We cannot hold back the darkness forever.”

  “But may that night be long in coming!” Laeral said fervently. “As for the Harpers, believe me when I say that sometimes the best way of controlling their enthusiasm is to work along with them,” the mage added in a wry tone that suggested personal experience with this tactic. “Of one thing you can be certain: the Harpers will act with or without your blessing.”

  “What do you suggest?”

  “Send a Harper agent to the elves’ forest stronghold to bear your invitation—a Harper who will work toward a Balance that will favor the elven community. In this way, if the forest elves refuse to retreat to Evermeet, they will at least have an advocate. That is more than they might get otherwise.”